Sunday, June 26, 2011

Annie, the dark child

Hey guys,

Today, I talk about Annie. I consider Annie as a high attack power carry. I say so because of her 2 high AP damage AOE skills and her ability to farm as a carry. All her skills scale with AP and by level 9-10 she can farms wave easily. she can bursts down squishy or other carry with ease.




Introduction:

runes:
9x greater mark of insight
9x greater seal of clarity
9x greater glyph of focus
3x greater quintessence of insight

mastery:
9-0-21 with improved ghost and flash.
 take a no brainer. Improved spell damage, mana regen and cooldown reduction.


summoner spells:

ghost flash
      As a carry, Annie need most mobility to kill and survive. 

Items:

start: doran's ring
I never started with anything else, never had a bad game... Only vs Orianna I had to back 2-3 times. but i dont think boots would have been more useful.

Core: Sorcerer's shoes, Rabadon's deathcap, Rod of Ages.


Final:  Sorcerer's shoes, Rabadon deathcap, Rod of Ages, Lich bane, Abyssal scepter.
note: last items is open for magic resist or defense or more magic pen.


Optional: Zhonya's hourglass, rylai's crystal scepter, void staff, deathfire grasp, banshee's veil.


skills:


q w q w e r q q q w r w w e e r e e


Max incinerate or disintegrate first. Max ult, max the other, max shield last.

Gameplay

1. Early game and farming
2. Mid game and kills
3. Late game carry


1. 
I'll keep early game real simple, stay mid farm, nuke, kill. That's it. Last hit get back often to buy. get doran's ring, boots, catalyst. go back and farm. if you can get some one to gank for you its always better.


2.Mid game is time for team fight, at this point you have either core item as rabadon's deathcap or rod of ages. Always have a stunt ready, start with ultimate incinerate, disintegrate, etc... keep nuking, with so low cooldown its easy. always stay at the back to not get shot easily. if smart people come to get you, you still have flash and ghost. your primary job is to stay alive and of course to kill people.


3. Late game is the best part, its where you enjoy most of your damage and have fun in teamfight, if your team is intelligent, they will search for walls, small areas or anything to stuck the other team, for that only reason your almost sure to win the fight.

Sunday, June 12, 2011

Amumu, The sad mummy video guide

Hey guys,

today I'm talking about the league of legend champion Amumu. I'll provide a powerful guide on how to jungle Amumu. I'll be giving all the timings, wards and other stuff that any good jungler needs to know. Amumu is very good CC, with his ultimate, and both his W & E are all aoe damage. He wants to teamfight, otherwise roam good with the long range. Also, amumu could be build as a tank or as a ap tank.





 Introduction to the build:


runes:
9x greater mark of insight
9x greater seal of resilience
9x greather glyph of shielding
3x quintessence of fortitude


Masteries:
1-16-13




Summoner spells: Smite & Flash


Obviously takes a no-brainer to chose of. Flash to make best use of positionning for your ultimate. Smite is main skill of junglers.


Items:
Start:Cloth armor +5 potion: (even if you don't need them right now, you never know. For a whole run, depending of when you gank, you should need only 3 or 4).
Core items:  Mercury's tread , Aegis of the legion, Heart of gold.


Tank vs ad: Frozen Heart first, guardian angel, randiun's omen, Thornmail


Tank vs ap: Force of nature, Abyssal scepter, Lich Bane, Guardian angel.
note on ap items: You should really think what your thinking when getting items vs ap with amumu. Especially since Amumu is building also ap damage. I suggest extremly abyssal scepter and lich bane in the case you are winning. If you need  to be more tanky, go for FON and GAngel.


Skills:


w e e q e r e w e w r w w q q r q q


You want to put 1 point in despair since it's your best lvl 1 jungling skill. Then you max tantrum for best output damage. Max despair again and finish with toss bandage.  It often might depends on the game. If your ganking really well, your best damage output on 1 hit is toss bandage, but if your farming happily, don't be afraid to level up despair.

Gameplay:
1. Jungle and gank
2. Mid game and ganks
3. Late game and tank


1. Jungle and gank


Start: cloth armor +5 potions. You start at Golem, you get blue buff. Wolves 1 potion, wraiths, lizard +1 pot, you get red buff. Golem +1 pot or 2. Gank top or bottom depending which side you are. If you can't gank, go back get some wards, potions and maybe another cloth armor. Wolves, wraiths, golem and gank. you drop a ward either at dragon, in the brush or what ever you team need it. after the 2nd turn, you should be ganking for your second time, you should gank mid, once or too. Don't be afraid to gank middle twice. It's often worth the time. Go back, get 2-3 wards, null-magic. Take care of not being under level. Earlier, when i started playing Amumu, I realized I could get under level and not get 6 as dual lane was getting it.


2. Mid game team fights.


How I play Amumu really depends if i win or not. Seriously, if i win, I go attack Power, if I lose or if its normal game, i go gold /5, tanky, etc. People, generally, go always for the same build. You must adapt yourself to your team and to the game. Sometimes frozen heart might be the most gg item, but some times, it may be not....In my opinion, every stats of an item must be useful to a champ to be used. Of course if youre losing and you really need magic defense we dont really care if force of nature is the best or not, you only want magic resist. but in exemple: if you need defense would you prefer G angel or sunfire cap. lets forget the amount of defense both give. just check what stats they have. G angel allow the champion to revive once every 5 minute and sunfire give aoe damage while amumu already 2 aoe damage ability. I'd hardly believe that sunfire cap will be useful to amumu....


I always try to position myself the best to use bandage toss to maximize my intiation. Bandage toss + curse (ultimate) + tantrum + despair. If you see every one shooting on you, flash away. Your job is done. if not, keep fighting. if you can't toss, use flash its always the best. make sure your team is very ready, you must not engage before every one is here. As a tank, roamer, jungler, you should always have a few good wards placed and giving buffs to carry.

3. Late game


Amumu late game is boring. it's same as middle game. Flash + ult + tantrum + despair. try to farm what you can, be ready to teamfight and GG


Conclusion


Have a nice jungle, make 2-3 ganks that will lead to kills for your carry and you should be able to make your team win this way. Always remind that Amumu can be played as attack power also.