Showing posts with label ganker. Show all posts
Showing posts with label ganker. Show all posts

Sunday, June 12, 2011

Amumu, The sad mummy video guide

Hey guys,

today I'm talking about the league of legend champion Amumu. I'll provide a powerful guide on how to jungle Amumu. I'll be giving all the timings, wards and other stuff that any good jungler needs to know. Amumu is very good CC, with his ultimate, and both his W & E are all aoe damage. He wants to teamfight, otherwise roam good with the long range. Also, amumu could be build as a tank or as a ap tank.





 Introduction to the build:


runes:
9x greater mark of insight
9x greater seal of resilience
9x greather glyph of shielding
3x quintessence of fortitude


Masteries:
1-16-13




Summoner spells: Smite & Flash


Obviously takes a no-brainer to chose of. Flash to make best use of positionning for your ultimate. Smite is main skill of junglers.


Items:
Start:Cloth armor +5 potion: (even if you don't need them right now, you never know. For a whole run, depending of when you gank, you should need only 3 or 4).
Core items:  Mercury's tread , Aegis of the legion, Heart of gold.


Tank vs ad: Frozen Heart first, guardian angel, randiun's omen, Thornmail


Tank vs ap: Force of nature, Abyssal scepter, Lich Bane, Guardian angel.
note on ap items: You should really think what your thinking when getting items vs ap with amumu. Especially since Amumu is building also ap damage. I suggest extremly abyssal scepter and lich bane in the case you are winning. If you need  to be more tanky, go for FON and GAngel.


Skills:


w e e q e r e w e w r w w q q r q q


You want to put 1 point in despair since it's your best lvl 1 jungling skill. Then you max tantrum for best output damage. Max despair again and finish with toss bandage.  It often might depends on the game. If your ganking really well, your best damage output on 1 hit is toss bandage, but if your farming happily, don't be afraid to level up despair.

Gameplay:
1. Jungle and gank
2. Mid game and ganks
3. Late game and tank


1. Jungle and gank


Start: cloth armor +5 potions. You start at Golem, you get blue buff. Wolves 1 potion, wraiths, lizard +1 pot, you get red buff. Golem +1 pot or 2. Gank top or bottom depending which side you are. If you can't gank, go back get some wards, potions and maybe another cloth armor. Wolves, wraiths, golem and gank. you drop a ward either at dragon, in the brush or what ever you team need it. after the 2nd turn, you should be ganking for your second time, you should gank mid, once or too. Don't be afraid to gank middle twice. It's often worth the time. Go back, get 2-3 wards, null-magic. Take care of not being under level. Earlier, when i started playing Amumu, I realized I could get under level and not get 6 as dual lane was getting it.


2. Mid game team fights.


How I play Amumu really depends if i win or not. Seriously, if i win, I go attack Power, if I lose or if its normal game, i go gold /5, tanky, etc. People, generally, go always for the same build. You must adapt yourself to your team and to the game. Sometimes frozen heart might be the most gg item, but some times, it may be not....In my opinion, every stats of an item must be useful to a champ to be used. Of course if youre losing and you really need magic defense we dont really care if force of nature is the best or not, you only want magic resist. but in exemple: if you need defense would you prefer G angel or sunfire cap. lets forget the amount of defense both give. just check what stats they have. G angel allow the champion to revive once every 5 minute and sunfire give aoe damage while amumu already 2 aoe damage ability. I'd hardly believe that sunfire cap will be useful to amumu....


I always try to position myself the best to use bandage toss to maximize my intiation. Bandage toss + curse (ultimate) + tantrum + despair. If you see every one shooting on you, flash away. Your job is done. if not, keep fighting. if you can't toss, use flash its always the best. make sure your team is very ready, you must not engage before every one is here. As a tank, roamer, jungler, you should always have a few good wards placed and giving buffs to carry.

3. Late game


Amumu late game is boring. it's same as middle game. Flash + ult + tantrum + despair. try to farm what you can, be ready to teamfight and GG


Conclusion


Have a nice jungle, make 2-3 ganks that will lead to kills for your carry and you should be able to make your team win this way. Always remind that Amumu can be played as attack power also.

Wednesday, May 25, 2011

Xin Zhao, the Seneshcal of Demacia

Hey guys, Today I'm going to speak about the champion Xin Zhao. Xin Zhao is a great carry, fight initiator and ganker. He has many abilities to gank and kill, that's why he's so great assassin. As always you can view the video guide on xin zhao with music, but if you'd prefer have the full information, you're better to read it here. Picture is worth 1k words. but sometimes, pictures can't tell what words mean.



Introduction to the build:

Introduction
runes:
9x Greater mark of Desolation (+15 armor penetration)
9x Greater seal of Resilience (+12.7 armor)
9x Greater glyph of Warding (+13.7 magic resist)
3x Greater Quitessence of Desolation (+10 armor penetration)

Masteries: 8-22-0
3crit 1ap
4attack speed

3magic resit 3 armor
4dodge
1nimbleness 3damagereduce
4life
3attackspeed
1damage reduce

I want to build Xin more like a tank first. Since he cans jump in and uses his ultimate for max damage, he's a good initiator. Most of the time, he's going to eats all the stuns and disables and AOE damage, therefore the need for tank stuff.

Summoner Spells: Ignite & Teleport

Every one can use what ever spells they want, they're all good. It all depends on what use you want to make of. I suggest ignite for kills since most the time you can carry with Xin, I suggest teleport for tower pushing, Xin has a lot of attack speed and can kill a tower rapidly. Ghost or flash are also really good.

Items:
start: dagger + health potion
early: berseker's greaves + dagger + x health potions
Core: Berseker's greaves, The black Cleaver
Usefull items: Randiun's Omen, Stark's fervor, guardian angel, banshee's veil, phantom dancer, tiamat, infinity edge.


Skills: e q w e q r q q e q r e e w w r w w

I'm still confused on what's the best, maxing audacious charge or three talon strike. Three talon strike is more damage to a single target, but audacious charge is better for a multi target. It depends on if you need to gank or to farm. Always max your ultimate and keep battle cry at 1 as long as possible because the more bigger boost is at lvl 1.

Gameplay:
1. Early game and first blood
2. Mid game and farm
3. Late game, initiate and carry

1. Early game and first blood.

If you aim to get first blood with Xin zhao, you need to pick audacious charge first. Ambush in the brush and when some one get close, hit him once then charge, use ignite, attack him and hope you have a great teammate to kill him. It shouldn't be that hard with armor penetration marks. Note: don't waste all your mana and skills to get firs tblood if you don't have exactly what's required to make it (armor penetration is obviously required). Xin Zhao can solo with ease since he has life regen every 3 hit, some times it is worth the risk to last hit even if your enemy could harras you. Of course, it is better to last hit when your opponent's spells are on cool down. If your solo, make sure to always stop creeps right before your tower. This way, you can creeps in peace and you're still protected. If its dual lane, you're probably going to push it, unless they have 2 ranged. On 2 ranged champions, stand right before tower and last hit as much as you can, on melee, try to set up kills before you start pushing waves. I.e.: Get back, get your stuff and set up for a gank. Then go and last hit.

2. Mid game and Farm.

I suggest you to use teleport, it's the most useful for mid game, when taking tower is important and effective. You might want to use your ultimate to initiate fight and kill 1 or 2. Your team should push at that point, you should be teleporting top or bottom to get a tower if you can, otherwise, just run and farm. Keep teleport for when you need to push. If people are still in their lane, mid game it's time for you to gank or to farm. If you're the carry, farm. If you're the initiator/gank, gank and aim for teamfights. Get defensive items like randuin's omen and Force of nature and force them to teamfight baron. Even better case, if they are pushing you I.e. top, you should teleport bottom and finish 1 tower. If your team can't handle it, of course go and help them. Its easy, if you don't carry you need to fight them. Get ready and force them to dragon fight you or baron. If you carry, hold the line and farm it carefully. Also, as I show in my video, if you're sure that their team isn't walking together, you could go and check for an easy gank in their jungle.

3. Late game, Initiate and Carry.

Unless there is no others melee, late game you shouldn't be tanking really. You want to initiate fights with your ultimate, back off a bit, and re fight. If you can make it out, it's again time to go and push tower with teleport. At late game, Xin is very fast. A tower is about a matter of seconds. If you're lucky and can get people alone, don't hesitate to kill them, that's why wards exist. With a pink, you might want to 2 man baron. It's not a problem as Xin.  With teleport, you can also defend. If lane is pushed, go farm it, Xin can farm really quick. Make sure to have a few defensive items as well as some dps items depending on what your position in your team is.

Conclusion

Finally, Xin Zhao is an overall good fighter, he can Initiate, farm tank and/or carry a team. If you want to make a huge difference in your team, this is the kind of champion you want to play.