Showing posts with label dps. Show all posts
Showing posts with label dps. Show all posts

Friday, May 20, 2011

Garen, Might of Demacia

Hey guys,
 

Today's league of legend champion's guide is about Garen, the Tanky DPS. Garen is a very powerful melee fighter, tank, chaser.




Introduction

Runes:
9x Greater mark of Desolation (+15 armor penetration)
9x Greater Seal of Resilience (+12.7 armor)
9x Greater glyph of Warding (+13.4 magic resist)
3x Greater quitessence of Desolation (+10 armor penetration)

Masteries:
8-22-0
critical strike
cooldown reduction

magic resist, armor
dodge
improve dodge, damage reduce
life
attack speed
reduce damage

Summoner Spells
For me, its always hard to make a choice depending on what will be the most useful to me and my team as spells. I suggest for most case picking flash and ignite. I secure many kills with those 2 spells which gives me great advantage early game. Ghost and exhaust are also great, but just not as good as flash and ignite.

Items:
Start: boots, 3 health potion (obviously what makes Garen so good is his mobility with judgment, don't waste it. Pick boots and potions.
early game: The brutalizer is more than a most number 1 is absolutely necessary if you went defensive mastery, after, boots of swiftness.
Mid game: Youmuu's ghostblade, Boots of swiftness.
note: It is really hard to say what you really need here. sunfire cap, G angel, stack's of fervor are all good items, but its up to you.
late game: Guardian angel, force of nature, bloodthirster, the black cleaver, phantom dancer or stacks of fervor are all choice you can go.

Here are some final build you can make.

Final vs attack damage: boots of swiftness guardian angel last whisper sunfire cap bloodthirster thornmail

final vs attack power: Mercury's treads youmuu's ghostblade force of nature guardian angel the black cleaver phantom dancer

Final regular: boots of swiftness youmuu's ghostblade sunfire cap bloodthirster guardian angel phantom dancer

Skils:

It's not so easy to chose the right skill with Garen since he has many build. A few guideline you can chose from:
If your getting harass put 1 or 2 point in courage early on and try to fill them.
If your able to harass pick decisive strike. If not try to set up kills with flash ignite and judgment. Normal game, you can go lvl 1 decisive strike, lvl 2-3 judgment, lvl 4 courage, etc.

Gameplay:
1. Early game and firstblood
2. mid game and gank
3. late game and tank, dps

1. Early game and firstblood

Garen can farm easily early game even more with defensive mastery. Use decisive strike to last hit and judgment when your opponents push too much. Get 1 skill in courage early on to have more defence. If your teammate have a slow(i.e.: exhaust), you can set up for an easy first blood. it could be from bush lvl 1 or direct at lvl 2. level 2 you use both decisive strike and judgment which make the kill a lot easier.
at level 1: you start ambushing in the bush. when an enemy come close you start judgment and ignite, if your opponent has boots, your teammate must slow while you judgment. By now, your opponent should be dead. judgment + ignite + nuke + slow + dps = dead squishy.
At level 2: It's easier, but it requires more action. if you can start close to the opponent its better... decisive strike + ignite + judgment + slow + nuke and/or dps.
Note: nuke always refer to your teammate damage skill.
Note2: if your opponent juke you when you spin, don't hesitate to flash on him and keep fighting.
I have no real idea when is the very best moment to go shop with Garen, it does depend either or not you got first blood. I suggest you to back if you have enough for brutalizer (1350) or boots of swiftness and sword (1060).

2. Middle game and gank

Once you have the brutalizer and boots of swiftness your're good to go. Either you keep your lane or you start ganking. You have a lot of regen every 7th second. I suggest you to farm 1 or 2 waves, back and heal. Wait for next wave, farm, push and wait again. It's safe and secure. If you want to gank, you should have flash ready. Rare will be the moment where you'll be able to reach the opponent without seeing him back off. Either your teammates stun, slow or disable it or you flash. If you can, its always better to use decisive strike first to get a good silence going. Once silence is over, you could ignite to reduce healing and regeneration, after, use judgment to follow him and ultimate it for kill.


3. Late game and tank, DPS

Ganren, in my opinion, is a very good late game. With only a few items, he can still be very useful to his team. he's not such a very good initiator, but he can tank a lot of damage and do some at the same time. If you can use judgment to hit a few people at the same time it's always the best. Decisive strike is your best asset in team fight, you have to silence the key players, those that can easily disable your team or make a lot of damage (i.e.: any ap carry). You must silence the one or those that need to cast something asap. One of the best idea i have is Xin Zhao. If you can silence him before he casts ultimate, fight will change to your favor rapidly. After you disabled it, try to keep focusing it this way he can't kill all your team, don't be shy to use your ultimate earlier, not only to kill. It should encourage your team to focus.

Conclusion

Garen, is a very good all round tank and dps. What ever the situation, you can use it. In almost any match up, I can pick Garen and be sure that he will be useful.


Caitlyn, the Sheriff of Pitlover Video Guide

Hey guys,

I'm too excited to show up my first video guide. I want to present my very first ever made league of legend champion video guide : Caitlyn, The Sheriff Of Pitlover. The video is about 5min long I cover runes, masteries, items, tips and fights with Caitlyn. Music is also coming with it. The video is not exhaustive of all what Caitlyn can do or the builds she can have. Its only 1 point of view at a time.



Introduction:

Runes:
9x Greater mark of desolation (+15 armor penetration)
9x Greater seal of replenishement (+3.7 mana /5)
9x Greater glyph of warding (+13.4 magic resist)
3x Greater Quintessence of desolation ( + 10 armor penetration)

Masteries:
21-0-9
Offensive:
critical stike
cooldown reduction attack speed
armor penetration
attack damage
critical damage
damage

Utility:
ghost healt, mana regen
experience
neutral buff

Summoner spells:

Usually picking masteries is a no-brainer. you go offensive when you carry, you go utility when you want to be useful and defensive when you want to tank obviously. But, picking spells may be a little harder. You have a few choices depending on exactly what you want to do. All the spells you pick are good if they do exactly what you them to do. I mean that if you pick ghost and exhaust. You must know exactly what you need them for. I.e.: I pick heal and ghost. I use heal because i don't to buy potion and items to support my health, I'd prefer use my items to buy dps. So, I compensate for my needs. If I pick ghost its because i want to run faster to gank. This is more in depth strategy. Picking right spell with which team is very difficult. I simply suggest you to go flash for ease to escape and ignite to kill, ghost and exhaust are other livable choices.

Items:
Doran's blade : no brainer. life attack damage life steal.
early game: Berseker's greave 1x or 2x doran's blade.
Note: Depending if you got firstblood, or if you're getting harassed much, you can go for B.F. sword for more dps or for Philosopher's stone if you have some hard time.
Mid game: Berseker's greave doran's blade the bloodthirster
Late game: same with phantom dancer and the black cleaver or banshee's veil.
Final regular build: Berseker's greave The bloodthirster phantom dancer the black cleaver banshee's veil infinity edge.
Note: banshee's veil is always useful.
Final vs melee: mercury's treads the bloodthirster thornmail randuim's omen phantom dancer banshee's veil.
Final vs ap carry: mercury's treads force of nature phantom dancer banshee's veil wit's end bloodthirster
Final vs half half: Berseker's greave bloodthirster Guardian angel banshee's veil phantom dancer infinity edge
Final vs bunch of tank: berseker's greave the black cleaver youmuu's ghostblade last whisper warmog's armor phantom dancer.

The final idea is to always maximize damage output, lifesteal and armor pen combination whatever the situation. Just don't feed too much if you're loosing. the last 4 build are only if you start to feed and you need to correct your position. Final regular build is what Caitlyn need most of the time.

Skills:

Picking skills is the easiest part with Caitlyn. lvl 1 pitlover, lvl 2 trap, lvl 3 net. Then you max out Pitlover and your ultimate then the trap, finally the net.

Gameplay
1. Early game and firstblood
2. Mid game and ganking effectively
3. late game and carry


1. Early game and firstblood

Well, you picked doran's blade as first item, Pitlover as first skill, now you're ready to go mid and prepare your firstblood. Yep! PLaying Caitlyn means that you prepare firstblood since the beginning for level 6. You have some mana regen from runes and masteries, with that, you can keep your oppenent low by using pitlover. You can both 7th hit your oppenent or pitlover him or farm and let him go. The main goal is to farm and harass without dying before level 6 otherwise you're screwed up. He might after go heal and your kill is dead. Keep him low, but don't scare him. When your 6, pitlover him and ult bam! that's for early game. I suggest you to view first part of the video for 7th hit tips.

2. Mid game and great ganks

Once you got firsblood, berseker's greave and B.F. sword. you're ready to go and gank. If your opponent mid isn't smart, he won't call mia/ss, you can leave when you want. But, if you leave and see laners get back, you will have to wait until mid is pushed (shoot 2 or 3 pitlover) to leave mid without being see. Go to a lane either be bot or top where you see opponent over extending themselves. Note: have a 7th hit ready before you leave your lane. How to gank: start to auto hit, when he's getting close to you, you can net him or trap him, pitlover when he's in straight line with you and ultimate him (take care of not having some one take the shoot for him). If you get the kill you can recall and shop, otherwise get back mid to farm. It's the same as early game, you last hit without dying and keep him low, when your ultimate is ready you kill him. During mid game you should have a few traps around you and not overextending yourself since you're probably the carry.

3. Late Game and carry

Depending on what you consider late game(25min to 40min), you should have berseker's greave, bloodthirster, phantom dancer, the black cleaver or banshee's veil at least, 100 creep score and more and a few kills. Your now ready to carry. You protect tower and push, you try to get a few kills going. Caitlyn like and dislike fighting in the jungle. It's really depending on her team. Alone she can jumps wall to secure kill or to escape. to make pitlover, traps and net more efficient you need a small area. where jungle is so great. I don't have much more explanation after that, focus all the ap, squishy that you need to kill first, then get some towers and GG.

Conclusion

With Caitlyn, you have mana regen, you shoot some pitlover, you keep your opponent low, you kill him at 6. She farms bloodthirster, ganks carry.